Educational Robotics, a form of communication and learning

The robotics corresponds to an area of ​​science and technology. It is a branch of programming that investigates the design, construction and application of robots or machines capable of performing tasks performed by man, with a certain degree of use of artificial intelligence.

What is educational robotics?

It is a specialty of robotics applied to the educational field at all levels, from infants, which focuses on the design, analysis, application and operation of robots and electronic components, highlighting their influence on development of multiple intelligences.

Educational robotics as a learning resource

educational robotics offers a creative and fun way to use science andtechnology, to implement solutions to real projects with the ingenuity and skill of children, allowing the development of concentration and manual skills.

This learning resource is structured taking into consideration the ages to which it is directed, so its level of difficulty varies from the most elementary, simple and basic in early childhood education, to the most complex in higher education.

This specialty manages to separate students from antisocial interaction, and through educational games and didactics turns them into a socially active group, promoting participation and autonomy, so that own and individualized learning is built.

Through this tool they also learn to solve problems and create projects from real situations that allow the development of critical thinking, communication and collaboration, which are essential skills for social, emotional growth and ethics of children.

Educational robotics in children's areas

The activities that are developed in this area allow students to obtain basic knowledge of initial programming through sequences and repetitions, through the use of the STEAM methodology.

Children experience educational games and didactic games, through robots created at the beginning of the stage, gradually delving into the notions of programming, design and creation, in order to promote contact and motivate interest in science and technology.

To instruct using educational robotics, teachers will be able to use a wide variety of games, both online and those that combine toys and applications.

As in all educational levels, games and toys must be adapted to the age and development of each child, to ensure that the activity is a stimulus and enhances learning while having fun.

Educational robotics in primary school

In this stage, the aim is to lay the foundations for the learning obtained at the child level in the area of ​​ science and technology , for this, the children will experiment through educational games, didactic and manipulation of simple machines, through robots as in the previous stage.

|Also, an increase in the difficulty of working with mechanized devices will be included, which will allow the development of concepts of movement, force, measurement and energy in an educational and fun way, delving into programming, 3D printing and design of some project of real situations.

In relation to this last element, the main objective will be to make a robot, establishing as a goal that it be functional

For students over 12 years old, it is common to use elements in educational robotics with mBot and Arduino.

Educational robotics with mBot

The mBot is an educational robot, ideal for work in educational robotics classes in primary school, due to its firmness and durability, for children to start in the field of programming and robotics.

It was developed to be used primarily with Arduino. This robot is basic and easy to use because it does not need cables or soldering for its RJ25 connectors used in mobile phones.

Educational robotics with Arduino

The development platform Arduino, consists of an electronic board that allows programming and through it, the student will be able to build and plan his projects, that is, he will be able to create a fully functional robot that will have various sensors.

In this way, creative thinking and imagination are encouraged in the student and it also allows them to develop skills to solve real problems.

The use of the STEAM methodology in educational robotics

In the educational robotics, the use of the STEAM methodology is essentially used, through educational games and didactic games.< /p>

The STEAM methodology responds to the acronym in English for Science, Technology, Engineering, Arts and Mathematics, although it can also cover other areas such as grammar, geography and history.

This methodology interrelates these five branches, resulting in a multidisciplinary learning process, in which children work on projects based on real situations, with practical training through experimentation as its main characteristic.

The educational robotics is also frequently used in students who have some type of special need, allowing the achievement of the increase of the different competences and abilities, both motor and cognitive and those derived from emotions, which which will involve the development of learning.

Benefits provided by educational robotics

Applying robotics in the educational field implies many advantages, such as strengthening the learning process, the development of skills and competencies of children through the use of robots .

The classes are designed to enhance knowledge through educational games and didactic games, which are used as a tool in the training of students in all stages of education. educational robotics, allowing teamwork.

Through games, development in learning is encouraged by stimulating their logical thinking and creativity, while encouraging social relationships in the evolution of the project.

The main objective is that all children are part of the activity and enjoy creating, programming and getting their robots to execute orders, while learning the elements of robotics.

What leads to the development of cognitive processes that produce learning, in addition, through the manipulation of robots, it is possible for them to understand the capacity of human intelligence and the scope of artificial intelligence.


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